Draft Tiebreaker Trades

There's an opportunity for teams to trade out of NBA's draft position tiebreaker to a mutually beneficial outcome.

TIEBREAKER PROCEDURE

If two or more non-lottery teams finish the Regular Season with the same record, their draft order is determined by a random drawing. In the first round, the winner of the drawing receives the earlier pick. In the second round, the loser of the drawing receives the earlier pick.

This tiebreaking procedure typically takes place about a week after the Regular Season ends and soon after the completion of the Play-in Tournament. Although it is rare, there is a window for teams to make trades after the Regular Season ends and before the tiebreaking procedures have commenced.

TRADE TIMING

Following the trade deadline, teams may resume trades on the day following the last Regular Season Game, provided that:

All teams, including those that have not yet been eliminated from the Play-in Tournament and/or the Playoffs, are permitted to trade draft picks, draft rights to players, and cash. The deadline for trading current year draft picks is 2:00 PM ET on the day of the Draft. Teams may not trade current year lottery picks from 6:00 PM ET on the day prior to the lottery until immediately after the lottery.

TRADING OUT OF THE TIEBREAKER

Within this window, there is an opportunity for teams to resolve the tiebreaker on their own terms as opposed to leaving it up to the league’s procedures (i.e., leaving it up to chance).

Let’s imagine that Team A and Team B are tied for picks 17 and 18. Team A could trade its 50% chance at the more favorable pick (17) for Team B’s 50% chance at the less favorable pick (18), plus a small asset to close the gap (let’s say a 2027 Second-Round Pick). This transaction would be formatted as a pick swap:

Team A Receives Team B Receives
Less favorable of Team A and Team B picks. More Favorable of Team A and Team B picks.
2027 Second-Round Pick (via Team B).

It’s somewhat surprising that most teams passively accept the tiebreaker to decide their draft fate, given that the randomness creates precisely the kind of bargaining environment where mutual gains are possible. In theory, the teams involved may have differing preferences—one might highly value certainty or a better shot at a specific player, while another might be indifferent to slight pick movement and prefer an additional small asset.

Yet instead of bargaining to reallocate the probabilistic rights based on those preferences, teams largely defer to the default randomization. That passivity suggests either an underappreciation of the surplus available, or frictions—informational, institutional, or cultural—that inhibit what should be efficient trades. In case the passivity stems from an underappreciation of the small potential surplus available, I attempted to build a model exploring that.

TIEBREAKER TRADE MODEL

I built a model that explores the potential trade surplus NBA teams can generate by trading out of the NBA tiebreaker procedures. The model contemplates 2-, 3-, and 4-team ties involving non-lottery picks resolved with trade packages containing only future second-round draft picks and cash. The model is intended to help teams evaluate whether locking in a particular pick, with compensation, produces a better expected result than simply allowing the league’s tiebreaking procedures to play out.

To build the model, I simulated every valid tiebreaker configuration in this range and calculated the expected value of each possible outcome using smoothed VORP (Value Over Replacement Player) curves based on historical draft results from 2004 to 2023. The smoothing method filters out year-to-year noise while preserving the overall trends in player value by draft slot. For each team in a tie group, the model compares the expected value of remaining in the draw against the value of accepting the lesser of the tied picks plus some form of compensation.

The model distinguishes between two value perspectives: basketball value, which includes only the draft pick values, and ownership value, which also accounts for cash compensation. To make these tradeoffs comparable, I used a conversion rate of $3 million per 1.0 VORP. This rate is a ballpark estimate based on previous draft pick sales. Second-Round picks are bucketed into early, mid, and late ranges, and are discounted based on how far into the future they convey using an 8% annual rate (another ballpark estimate). Additionally, I applied a small bonus to teams that finish last in a tiebreaker to account for the marginally better position granted in the second round.

In three- and four-team tie scenarios where only two teams participate in a trade, I adjusted the value of the traded pick using a probability-weighted expected VORP. This is to account for the lingering probability held by the third parties.

The model outputs both basketball and ownership surplus for each simulated trade and labels each result as surplus-positive, neutral, or deficit-generating. To evaluate how often a surplus would be generated from a given trade, the model also runs a Monte Carlo-style simulation of thousands of potential tiebreaker trade scenarios. For each trade structure (e.g., Pick 20 + mid-second for Pick 19), the simulation randomly assigns picks based on draw odds, calculates resulting VORP outcomes for each team, and compares those to the locked-in trade alternative. This allows the model to track how frequently a given structure produces surplus, breaks even, or results in a deficit from both the basketball and ownership perspectives. The output is a full distribution of outcomes, helping teams identify not just individual trades, but the overall conditions under which these deals tend to generate value.

There is a lot that this model does not take into account. However, I’m hopeful it is at least an interesting starting point to thinking about a new flavor of trade in the NBA.

Here is the trade model tool if you want to explore it a bit:

Launch the Draft Tiebreaker Trade Machine

Note: it may be a bit slow to load. I’m running it as cheap as I can, which means it needs a little time to wake up in between sessions.